“This is not human-piloted (please see the overview vid). The vehicles/ball are tracked by an overhead motion capture system and controlled by a pair of computers.” - From Cute Little Flying Monsters YouTube Channel
“This video demonstrates an MAV outfitted with a Kinect sensor flying indoors autonomously. This technology was developed at MIT’s Computer Science and Artificial Intelligence Laboratory and University of Washington’s Robotics and States Estimation Laboratory. MIT developed a system using the Microsoft Kinect as part of an autonomous flight controller, allowing navigation and mapping when a gps signal is not available”
Day 6: a game that introduced a fresh/revolutionary game play mechanic
Master Chief’s recharging shields have changed first person shooters forever. The recharging shield system has become virtually standard in today’s shooters. It frees single player campaigns from being weighted down by time spent searching for health packs.
This health mechanic also transformed the multiplayer landscape. Recharging shields promotes the rush and cover system and discourages the much maligned camping tactic. It creates exciting moments in almost every encounter as many/most frags come while the player is very low on health. I know I loved playing Goldeneye, Quake and Unreal Tournament but I honestly can’t remember how I played without recharging shields. Judging by recent trends, I may never have to.
honorable mentions: every game that ever provided a template for a new genre. Ex. Mario sides-crolling platformers, Dance Dance Revolution ryhthm games, Doom shooters, Sim City strategy games.
This video was made by Bungie so “the ugly” is more funny glitches than game breaking mechanics (there were a handful, it is a beta after all). I like a lot of these clips though. It gets me excited for the full game this fall.