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If you’ve ever played the arcade classic Space Invaders, you must have noticed those pesky aliens coming at you notably faster as the game goes on. This wasn’t an intentional part of the game at first, but actually became a core piece of its design. According to an interview with creator Toshihiro Nishikado, the hardware only allowed him to move one Invader every 1/60 second. Functionally, this meant that the set speed of the aliens would get faster as less of them appeared on screen. What audiences perceived as the game speeding up to make it more challenging was actually the game’s inherent slowdown fading as fewer enemies were eating up the game’s hardware restrictions. Now it’s an iconic part of gaming history.

(via 1UP)

This is absolutely amazing to me. It is crazy to think of something so integral to the gameplay of this and future games was a prouct of a hardware limitation. Although I’ve been thinking about this kind of thing a lot lately. Games live firmly within the hardware they are written for and played on.

Guitar Hero and Rock Band owe some of their difficulty the their hardware. No, I’m not talking about the parade of shoddy peripherals, I’m actually referring to the fabled strum limit allegedly introduced as an artifact of the NTSC encoding scheme common to US released games and game consoles. NTSC has a lower input per second limit than the European PAL system and this can get in the way when you are attempting to strum Trogdor, at over 17 notes per second.

What about when you attempt to take a game across not just regions but across generations? Recently there has been an uproar about how poorly the Silent Hill franchise (originally released on Sony’s Playstation 2) was updated for the 2012 release of Silent Hill HD Collection. As the forefather of the survival horror genre, Silent Hill lead with atmosphere. It is the atmosphere that is poorly recrated on the HD “update”. Check out the series of links on this detailed review, specifically the fog wall.

Like the radio, the fog is iconic to Silent Hill and it helps define the game’s aesthetic, but in Collection the fog has been downgraded to an afterthought. Originally the fog served a dual purpose: to establish atmosphere and hide imperfections in the rendering of the game environment. But now it does neither. The fog line is incredibly stark as you are traveling outdoors and at times it looked like a large white wall of fog was racing away from James. It didn’t look natural. In fact, one of the scariest elements of the game has been turned into a cartoonish caricature. To be fair: the mechanics of the fog may act the same way in the original but, unlike Collection, there’s a whole lot of fog in that game to mask the wall. Fog completely fills the screen in the original game, making it extremely difficult to see buildings, monsters and objects not directly in front of you – but now the fog is only a minor inconvenience.

High def upgrades isn’t just for games. Blu-ray is home to hundreds of cleaned up classics. Remastering can reduce grain, improve contrast, and sharpen audio tracks. But is that something we should always want? Many great directors embraced their limitations to provide a rich experience. Would Texas Chainsaw Massacre have the same effect if rendered in full HD?

What about 3D remakes? Or color? Or even sound? The Artist just won the Oscar for best picture without any of these things. I think Ian Malcom put it best when he said “your scientists were so preoccupied with whether they could that they didn’t stop to think if they should.”

The fictional Jurassic Park character is right. And that was just hours before “remakes” tore his new friends into little pieces.

So which company do you think provided this chart with their January NPD spin?

Kids got legs!

This flash game is fantastic. Can you beat my current high score of 69:54?

Hahahaha. This happens weirdly often. The first time Katie (my girlfriend at the time) made the connection was pretty funny. She comes through the door to find me playing Guitar Hero.

[Katie] “Why are you playing in the dark?”
[Me] “It was light out when I started.”

It happens less these days but only because I plan ahead and turn on the light unnecessarily early in the day.

(via fuckyeahrandomstupidity)

This game is just fantastic. Fortunately Katie shares my love for it.
The only tension occasionally comes when one of us tries to watch the other play. Katie wouldn’t dream of commanding her character (also a young brunette female named Katie) to do anything immoral; to do anything she herself would not do. I on the other hand will do just about anything it takes to make my character more powerful.
Its kinda funny to watch her squirm as she watches my guy lie, steal, cheat or even murder just to obtain some unique ring or dagger. I feel the same way watching her character spend hours running in game errands just so that some non-player controlled character will give her a key or book that could have just as easily been obtained through more nefarious means, like a quick arrow in the back.
Creates a fun dynamic though. Wouldn’t trade it for anything.
(pic via chris f)

This game is just fantastic. Fortunately Katie shares my love for it.

The only tension occasionally comes when one of us tries to watch the other play. Katie wouldn’t dream of commanding her character (also a young brunette female named Katie) to do anything immoral; to do anything she herself would not do. I on the other hand will do just about anything it takes to make my character more powerful.

Its kinda funny to watch her squirm as she watches my guy lie, steal, cheat or even murder just to obtain some unique ring or dagger. I feel the same way watching her character spend hours running in game errands just so that some non-player controlled character will give her a key or book that could have just as easily been obtained through more nefarious means, like a quick arrow in the back.

Creates a fun dynamic though. Wouldn’t trade it for anything.

(pic via chris f)

This list is not meant to be a comprehensive review, it will only include things I have experienced in the last year and my decision will be completely dependent on MY experience . Finally entries need not be released/debuted in 2011. All that matters is that I enjoyed them this last year.

The first entry is my winner. The runners-up are roughly ordered but less thought was given after the number one slot.

Single Player Video Game
The Elder Scrolls V: Skyrim
Portal 2
Dragon Age Origins 
Batman Arkham City 

Online Multiplayer Video Game
Gears of War 3
Modern Warfare 3 

Offline Multiplayer Video Game
Portal 2
Gears of War 3 

Video Game Achievement
100% FC Half of All 670 On-Disc Guitar Hero Songs
MW3 Triple and Double Collateral Kill Feed

Live Music Experience
Foo Fighters in the rain @ Lollapalooza (1:17)
Avenged Sevenfold @ Welcome to the Family Tour
The Valient Thorr @ The Congress
The fan behind me @ The Honda Civic Tour

Band
Avenged Sevenfold
Bullet For My Valentine
Foo Fighters 

Song
Avenged Sevenfold - Lost
Foo Fighters - Walk
Marilyn Manson - This is the New Shit
The Lonely Island - Jack Sparrow 

Restaurant
Next (Childhood)
Palo (Disney Dream)
Benjyehuda 

Pro Sports Moment
I cheer Patriots, Red Sox, Spurs. Its been a tough year.

Movie - Drama/Action
Drive
Gone Baby Gone 
Primer 

Movie - Comedy
Lock, Stock and Two Smoking Barrels
Bridesmaids

Movie - Horror
Paranormal Activity 3
Rosemary’s Baby 
Invasion of the Body Snatchers

Television Show
Parks and Recreation
Breaking Bad
The League 

Web Site 
Spotify
Goodreads
Google+ 

Personal Experience
On July 3rd I married my wife, Katie. Best thing I’ve ever done.

Modern Warfare 3 Sniping Multikills

this is my gameplay. my first double is a triple. my second double is five seconds later. not too shabby

Now Microsoft Wants to Stop You Taking Them to Court [Update]

It’s one of 2011’s more troubling, if less sexydevelopments: that of major publishers and platform holders finding ways to stop customers taking them to court if something goes wrong with their product or service.

Sony was the first company to introduce a “no sue” clause as part of its terms of service in September, and was swiftly followed by Electronic Arts. Now Microsoft and its Xbox 360 are in on the act.

click through for the full story

[update] im not thrilled with the hitler photo that kotaku chose but im too lazy to change it at the moment.

[update 2] ok, we’re going with the kitten holding the xbox controller. not the best, but better.

Now with bears! Watch out mw3

2011: The year that every character in every single main piece of video game art walked toward the “camera”.

(via evanthegamer:thisgirlgames)

Deus Ex: HR, TES V: Skyrim, Battlefield 3, AC:R, TLOZ: Skyward Sword, MW3, Dark Souls

And the funny part for me is that because of the first person and third person perspectives, this is just about the only time you see these characters from this angle.

Thanks to Batman Arkham City I feel a deeply rooted need to hit all of these security cameras with an electric charge gun. Oh and pop every little kid’s balloons. I’M A MONSTER!

Let’s keep the streak alive (I pretend cod3 doesn’t exist and you should too).

have a Gears Halloween
(via vveaponx)

have a Gears Halloween

(via vveaponx)

(via throwinsixes)

Battlefield 3 Live Action Trailer

“Is it real or is it Battlefield?”

brilliant tv spot

I Want It All 100% FC (GH:VH) My first Guitar Hero FC in about 8 months. Number 336/670.